Every Great Story Needs a Score!
Cinematic Fairytale is an Anglo-German composer team and studio for original music composition, sound design and audio post-production. We create orchestral, hybrid and electronic music for video games, films, trailers, television and advertising, and we design music and sound for audiobooks, toys, museum and heritage experiences, vehicle onboard systems and other interactive products. From epic fantasy scores to dark cinematic atmospheres, every piece is written specifically for your project.
Cinematic Fairytale creates original music and sound for stories, worlds and products.
We compose original game music and game scoring, including main themes, character themes, loopable and adaptive music and stems.
We write film music, trailer music and orchestral scores, from epic fantasy soundtracks to hybrid cinematic and dark atmospheric music.
We create music and sound design for interactive products such as toys, museum and castle experiences, vehicle onboard systems and household appliances.
We provide audio post-production for film, television, advertising, games and cinema, including editing, sound design, mixing, mastering and immersive audio.
We produce cinematic audiobooks with original music, sound design and immersive audio for publishers.
We offer voice-over, voice generation and live orchestral recording with renowned orchestras for premium productions.
To support seamless production pipelines for interactive media producers, game developers, filmmakers, and trailer production companies, here is an overview of our technical capabilities, audio deliverables, and production workflow.
Our studio workflow is powered by Steinberg Nuendo, the industry-standard digital audio workstation for professional post-production and game audio. We deliver audio assets optimised for implementation in major game engines such as Unreal Engine and Unity. Thanks to Nuendo’s native Game Audio Connect (GAC) integration, we provide a seamless asset pipeline into Audiokinetic Wwise, alongside production-ready audio stems for interactive game workflows.
Our studios in Malvern (UK) and Leipzig (Germany) are equipped for orchestral, hybrid and electronic production as well as mixing and mastering.
We create bespoke audio solutions for interactive media and connected products, combining original music composition and sound design to create distinctive, intuitive, and engaging user experiences.
Our interactive audio services include bespoke music, sound effects, interface sounds, audio feedback, notifications, and other sonic elements triggered by user interaction. We develop audio solutions for video games, immersive experiences, real-time applications and interactive products across a wide range of industries.
This includes sound design and music for interactive user interfaces, children's toys, automotive systems, in-car entertainment and passenger experiences, smart appliances, interactive displays and other connected products. From a sound that confirms a touchscreen interaction to audio that accompanies a system response or reinforces a product’s sonic identity, we design every element to integrate naturally with the user experience.
For game audio and real-time applications, our production workflow supports seamless implementation in Unity, Unreal Engine, and Audiokinetic Wwise, enabling adaptive music, interactive audio events, and efficient audio asset management throughout the development pipeline.
We specialise in creating dynamic audio assets, including seamless ambient-to-combat transitions, multi-channel stems and seamlessly loopable WAV files designed to minimise audible repetition and maintain player immersion. We also deliver Ambisonics for immersive 3D game worlds, and Dolby Atmos is available on request.
Our production approach is scalable to match the scope, technical requirements and budget of each project. Our hyper-realistic sampled orchestras and hybrid orchestral and electronic productions deliver orchestral quality that matches a live recording. For premium productions that want to engage a renowned orchestra, we arrange live orchestral recording at venues such as the Gewandhausorchester Leipzig and FAME’S, a premium scoring stage in Skopje. We handle composition and arrangement, coordinate the session and are present throughout the recording, working alongside the venue’s own recording and mixing engineers.
For high-impact trailer music production, we structure our cues according to the industry-standard three-act trailer format, incorporating escalating risers, cinematic braams, sound design impacts, sub-booms, and fully isolated, mix-ready stems. Separate percussion, melodic, synth, and choral stems provide editors with maximum flexibility for fast editorial revisions and trailer recuts.
Primary DAW: Steinberg Nuendo
Middleware: Wwise (via Game Audio Connect)
Target Engines: Unreal Engine, Unity
Location & Studios: Malvern (UK) & Leipzig (Germany)
Production Capabilities: Live Orchestra Recording, Premium Sampled VSTs, Hybrid Orchestral & Electronic Production
Audio Deliverables: 24-bit WAV files, mix-ready stems, adaptive music layers, loopable assets, Ambisonics deliverables, and mixed and mastered stereo and surround masters; Dolby Atmos available via partner studios on request.
Every Great Story Needs a Score!
If yours is ready to be told, we'd love to hear from you. 🪶📜