Fragment 1890: Trailer music and sound design (remastered)
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Cinematic Fairytale is a bespoke audio production and music composition studio specialising in original game scoring, cinematic film soundtracks, and interactive media audio across orchestral, hybrid, and electronic realms.
From the sweeping, ancient shadows of legendary sagas to the immersive worlds of modern video games and interactive media, we create cinematic music that brings stories to life. At Cinematic Fairytale, we transform your creative vision into a unique musical identity. Your project, our music. Our team of video-game and film composers creates bespoke music tailored to your world, including original game music composition, game scoring, film music, orchestral music, custom soundtrack composition, and audio production for interactive media. Our work spans haunting modern electronic atmospheres, epic orchestral scores, fantasy music, and hybrid cinematic soundtracks.
As a custom music composer team, we become an integral part of your creative process. From the first musical idea to the final production, we create soundtracks that strengthen your story, enhance emotional impact, and bring your worlds to life. Whether you are looking for a video game music composer, game scoring specialist, film score composer, or a partner for interactive audio production, we craft music for stories, worlds, and unforgettable moments.
Original Game Music & Game Scoring: Bespoke soundtrack composition, dynamic audio layering, and custom game scoring engineered for modern interactive media.
Film Music & Orchestral Scores: Epic orchestral scores, haunting modern electronic atmospheres, fantasy music, and hybrid cinematic soundtracks for narrative sagas.
Interactive Audio Production: Full audio production for interactive media, tailored music composition, and immersive soundscapes designed to bring worlds to life.
To support seamless production pipelines for interactive media producers, game developers, filmmakers, and trailer production companies, here is an overview of our technical capabilities, audio deliverables, and production workflow.
Our studio workflow is powered by Steinberg Nuendo 13, the industry-standard digital audio workstation for professional post-production and game audio. We deliver audio assets optimised for implementation in major game engines such as Unreal Engine and Unity. Thanks to Nuendo's native Game Audio Connect (GAC) integration, we provide a seamless asset pipeline into Audiokinetic Wwise, alongside production-ready audio stems for interactive game workflows.
In our studios in Malvern (UK) and Leipzig (Germany), we use state-of-the-art VSTs (virtual instruments) and professional audio production tools — the same technologies used in contemporary film trailers, blockbuster productions, and Hollywood films, including Dune: Part One, Dune: Part Two, Top Gun: Maverick, James Bond 007: No Time to Die, The Creator, Doctor Strange in the Multiverse of Madness, The Hobbit: The Desolation of Smaug, Ready Player One, Avengers: Endgame, and X-Men: Days of Future Past.
We create bespoke audio solutions for interactive media and connected products, combining original music composition and professional sound design to create distinctive, intuitive, and engaging user experiences.
Our interactive audio services include bespoke music, sound effects, interface sounds, audio feedback, notifications, and other sonic elements triggered by user interaction. We develop audio solutions for video games, immersive experiences, real-time applications and interactive products across a wide range of industries.
This includes sound design and music for interactive user interfaces, automotive systems, in-car entertainment and passenger experiences, smart appliances, interactive displays and other connected products. From a sound that confirms a touchscreen interaction to audio that accompanies a system response or reinforces a product’s sonic identity, we design every element to integrate naturally with the user experience.
For game audio and real-time applications, our production workflow supports seamless implementation in Unity, Unreal Engine, and Audiokinetic Wwise, enabling adaptive music, interactive audio events, and efficient audio asset management throughout the development pipeline.
We specialise in creating dynamic audio assets, including seamless ambient-to-combat transitions, multi-channel stems, and seamlessly loopable WAV files designed to minimise audible repetition and maintain player immersion. Nuendo 13 also enables us to deliver advanced spatial audio formats, including Dolby Atmos and Ambisonics, for immersive 3D game worlds, ensuring a seamless connection between visual storytelling and dynamic sound design.
Our production approach is scalable to match the scope, technical requirements, and budget of each project. We combine industry-leading, hyper-realistic sampled VST instruments with modern hybrid orchestral, electronic, and synthetic sound design. For premium productions, we offer live orchestra recording sessions, managing the complete production process from composition and orchestration to score preparation, recording sessions, and final delivery.
For high-impact trailer music production, we structure our cues according to the industry-standard three-act trailer format, incorporating escalating risers, cinematic braams, sound design impacts, sub-booms, and fully isolated, mix-ready stems. Separate percussion, melodic, synth, and choral stems provide editors with maximum flexibility for fast editorial revisions and trailer recuts.
Primary DAW: Steinberg Nuendo 13
Middleware: Wwise (via Game Audio Connect)
Target Engines: Unreal Engine, Unity
Location & Studios: Malvern (UK) & Leipzig (Germany)
Production Capabilities: Live Orchestra Recording, Premium Sampled VSTs, Hybrid Orchestral & Electronic Production
Audio Deliverables: 24-bit WAV files, mix-ready stems, adaptive music layers, loopable assets, Dolby Atmos and Ambisonics deliverables, and professionally mixed and mastered stereo and surround masters.